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Flash 5 Interactivity and Scripting
by Nigel Chapman
Product Group: Book
Publisher: John Wiley & Sons (2001-01-26)
ISBN: 0471497819
EAN: 9780471497813
Dewy Decimal #: 006.696
Paperback: 264 pages
SKU: B219-1332
Condition: New
Comments: New & Shrinkwrapped. In stock - Immediate despatch from an efficient and professional leading British bookselling firm.
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Editorial Reviews
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Amazon.co.uk Review
Flash 5 Interactivity and Scripting is a book for advanced Flash developers, dedicated solely to ActionScript, the powerful scripting language introduced in Flash 5. The author shows how to use scripting for rich interactivity, and in Web applications such as e-commerce sites. He is careful not to duplicate the Flash documentation, so you will not find a language reference here. He is also an enthusiast for learning by doing. He includes a number of carefully designed exercises at the end of each chapter, stating "Until you have attempted these you have not really read the book." This is not a comprehensive tutorial, but shows what you can do with Flash and ActionScript and lays the foundation for further work. Following a brief overview of Flash, there is a basic introduction to ActionScript, recognising that Flash developers are not necessarily programmers. Next comes a look at user interface elements, and a chapter on creating reusable scripts with objects. Further chapters cover scripting movie clips, interacting with HTTP and CGI scripts, controlling the browser from ActionScript, and using XML. The book is only 250 pages, and more detailed examples would be welcome, but this is nevertheless a clear and thoughtful book on an important topic, and one that is normally an afterthought in more general Flash tutorials. There is a supporting Web site from which you can download all the Flash source referenced in the book. --Tim Anderson
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Customer Reviews
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Good guide for economical and reusable actionscript.
Rating (4)
Date: 2001-05-16
Flash5 Interactivity and Scripting is about just that. It doesn't say much about drawing and animation - you'll have to look to other books, or indeed, the Flash5 documentation, for that. Instead it concentrates on the difficult bits. It covers actionscript and user interfacing techniques, together with a pretty thorough coverage of web page embedding, client server interactions and XML. It's not a cookbook, it provides a careful analysis of the language and its limitations, by taking you through the details of a complex book shop example. The importance of abstraction and inheritance is stressed and it shows some clever tricks for handling drag and drop and MovieClip objects. It will be a very useful book for real programmers who want to write economical and, most important, reusable OO code.
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buy another book
Rating (1)
Date: 2001-04-27
i have a fair knowledge of flash actionscripting and was hoping that this book would help me improve my skills in flash interactivity. this book does nothing but confuse people. There are no visuals or screensots to support the tutorials. after ploughing through 4 chapters, i notice the back cover casually mentions that there is a website to accompany the book. but if you're a mac user, you're out of luck, you can only download the tutorials from PCs. the tutorials had chunks of actionscripting that was missing from the tutorials which was the reason that none of the tutorials that i had done didn't work. you could say i'm just a novice who's incompetent but even my programming friends had a hard time following the examples. you're better off saving your hard-earned money and just downloading flas from flashkit and ultrashock.
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Hard Work
Rating (2)
Date: 2001-03-27
Although this book does cover a good deal of information on actionscripting and interactivity, it is not well structured. It's quite hard to work through as a great deal of it is simply information in text form. It is not a reference book and not a book that will go through in lesson form. Had I seen this book on a bookshelf, I would not have bothered! There are better books on Flash around.
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